include('shared.lua')

function ENT:Initialize()
	
end

function ENT:Draw()
	self.Entity:DrawModel()
	local size = math.Clamp(TimedSin(0.8,3,25,0),5,25)
	render.SetMaterial( Material("effects/blueflare1") )
    render.DrawSprite( self.Entity:GetPos(), size, size, Color(0, 250, 0, 200) ) 
end

